pub enum Expr {
Show 33 variants
Null,
Na(NaType),
Inf,
NaN,
Bool(bool),
Integer(i64),
Double(f64),
Complex(f64),
String(String),
Symbol(String),
Dots,
DotDot(u32),
UnaryOp {
op: UnaryOp,
operand: Box<Expr>,
},
BinaryOp {
op: BinaryOp,
lhs: Box<Expr>,
rhs: Box<Expr>,
},
Assign {
op: AssignOp,
target: Box<Expr>,
value: Box<Expr>,
},
Call {
func: Box<Expr>,
args: Vec<Arg>,
span: Option<Span>,
},
Index {
object: Box<Expr>,
indices: Vec<Arg>,
},
IndexDouble {
object: Box<Expr>,
indices: Vec<Arg>,
},
Dollar {
object: Box<Expr>,
member: String,
},
Slot {
object: Box<Expr>,
member: String,
},
NsGet {
namespace: Box<Expr>,
name: String,
},
NsGetInt {
namespace: Box<Expr>,
name: String,
},
Formula {
lhs: Option<Box<Expr>>,
rhs: Option<Box<Expr>>,
},
If {
condition: Box<Expr>,
then_body: Box<Expr>,
else_body: Option<Box<Expr>>,
},
For {
var: String,
iter: Box<Expr>,
body: Box<Expr>,
},
While {
condition: Box<Expr>,
body: Box<Expr>,
},
Repeat {
body: Box<Expr>,
},
Break,
Next,
Return(Option<Box<Expr>>),
Block(Vec<Expr>),
Function {
params: Vec<Param>,
body: Box<Expr>,
},
Program(Vec<Expr>),
}Expand description
AST node types for the R language
Variants§
Null
NULL literal
Na(NaType)
NA (with optional type)
Inf
Inf
NaN
NaN
Bool(bool)
Boolean literal
Integer(i64)
Integer literal
Double(f64)
Double/float literal
Complex(f64)
Complex literal (imaginary part only, e.g. 2i)
String(String)
String literal
Symbol(String)
Identifier/symbol
Dots
… (dots)
DotDot(u32)
..1, ..2, etc.
UnaryOp
Unary operation
BinaryOp
Binary operation
Assign
Assignment
Call
Function call
Index
Single bracket indexing: x[i]
IndexDouble
Double bracket indexing: x[[i]]
Dollar
Dollar access: x$name
Slot
Slot access: x@slot
NsGet
Namespace access: pkg::name
NsGetInt
Internal namespace access: pkg:::name
Formula
Formula: ~ expr or lhs ~ rhs
If
if/else expression
For
for loop
While
while loop
Repeat
repeat loop
Break
break
Next
next (continue)
Return(Option<Box<Expr>>)
return
Block(Vec<Expr>)
Block (curly braces)
Function
Function definition
Program(Vec<Expr>)
Program (sequence of top-level expressions)
Trait Implementations§
impl StructuralPartialEq for Expr
Auto Trait Implementations§
impl Freeze for Expr
impl RefUnwindSafe for Expr
impl Send for Expr
impl Sync for Expr
impl Unpin for Expr
impl UnsafeUnpin for Expr
impl UnwindSafe for Expr
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Converts
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if into_left(&self) returns true.
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otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
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Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
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Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
Source§impl<T> Pointable for T
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